I won't post screenshots for these sadly. (That's it for now, more maps coming soon! )Įvery stock map has also received a incredibly subtle touch up to make it a little better looking even with the low resolution textures. Sereja's Quarzite Subtram (Just barely working with all but 1 unit per team loaded, model memory limits) I've made an unsuccessful attempt at maps such as Sullust: Garrison, Ilum: Crystal Canyon and some other Sereja maps but the limits are very tight as I will explain later on. Hence why so few maps are currently added. Tried to convert existing BF1 mod maps, the limitations of the PS2 version are painful. (All from the beta/alpha versions of Battlefront 1.)
The mod is still rather young but, so far it has been coming along nicely, much smaller in scope compared to the Battlefront 2 Console Mods but respectable considering a lot of the optimisation options are missing such as the portal system and configurable model and texture memory.Ĭurrently 1 new unit has been added to each of the stock sides. Thought I would make a thread for it here on SWBFGamers since this is the site for Battlefront 1 modding, although so far we have mainly ran from the Console Mods Discord Server: A mod project for PS2 that brings new maps, new units and as much new content as possible to the most limited version of Battlefront 1 (2004). What is the Star Wars Battlefront 1 PS2 Mod Project?