It's time to start our first house interior by creating a new cell to work in. Click the Save icon on the main toolbar and name your plugin: CKBasicsTutorial With the Skyrim.esm loaded in the CK, the first thing we want to do is SAVE to create an active plugin for this session. The trouble is the new mod will only work if you have both mods installed and this is not a technique you want to use when creating mods for release. Beginners are sometimes tempted to load their favorite mods as well and add things they like from them to their own mods, this is called mod sniping.
Smarty Says: When you open the data folder to load a file you will see all the plugins from your data folder appear in the list. If not, bring up the CK then go ahead and load the Skyrim.esm now. If you are starting this class right from the Introduction you may already have the Skyrim.esm loaded in the CK. Now that you've had a look at where your tools are and what they're for we're ready to make our first mod.
T: In NavMesh Mode toggles Select Triangles LMB (with nothing selected) select multi-objectsĪrrow Keys: Move the selected object Left, Right, Up and Down.ī: In Exterior Toggles Cell Grid Borders On/Off CTRL d: copy and paste in present position (duplicate)